No, I tried to make a mobile version at the beginning and realized that the control system of the real time strategy game was too complex to do that...
Any ideas are welcome, but I have no plan to add more growth contents―You can check the devlog I uploaded a week ago. I will consider them for the next project.
Sounds good. I just think it would be a good idea since well it's a size fetish game. You already have a wide variety of things inside the game already so I thought I would try to mention the idea. Just an enemy that grows with every kill. Begins small but grows twice it's size every kill. A limit at five kills. And it doesn't heal every kill, but the health increases.
That's a good idea, but I haven't thought of that at the beginning, so to do that I have to change the whole code. God, I really wish to clone myself...
Most people use the simple stuff know as team tags so both teams are AI controlled and hostile to each other, maybe you can attempt to use that team tag to do it
The game doesn't seem to work right when downloaded, You can't go fullscreen and the screen doesn't show the bottom or Right side areas, nor the very top...
I intentionally fixed the screen size for better user experience. However, it seems that some people are having trouble with it. I’ll look into it in the next update.
Did you mean some of the buttons are not showing on the screen? The game's resolution is fixed to 1920x1080 size, so if you use smaller screen, it might happens.
If i could ask though, would it be possible to make the sprites moddable in the future, so we can reskin the characters?
It should't hopefully be too hard to code, given that sprite proportions and hitboxes remain the same, and would allow for so many character mods (i have a few ideas myslelf lol). But no pressure of course, good luck with the game.
I search the modding method and find out it's not that easy problem. However, if you want to add your own character, I can put your oc in the game with your permission.
Sorry to hear that, shame given that it would had been awesome, but no worries, maybe some other time.
As for the offer, that is very kind of you, but sadly the only OC i have is still being drawn, so right now i have none.
But i do have few friends that are great artists in the giantess community, with their own OC's, so if you are up for it, i could ask them if they are up for a collab, no pressure of course, i don't want to be pushy, its your project and i respect that.
Anyways, take care, thanks for everything, and all the best wishes to you and the game. :)
I do love your game and what if the giantess girl was bigger then the city or maybe bigger an mountain for her to use and that would be interesting to see.
I thought carefully about how tall the giantess should be. And there's a reason why I chose amazon size as the default. Units should be recognizable from an RTS player's point of view. If you have a mega or giga-sized giantess, most units will look like ants. This can be a problem, since the game was originally designed to fight with allied units.
But if you only control just one unit, like League of Legends, it won't be a problem. I'll put it on my to-do list.
Unfortunately, It takes more works to change the scale of unit because every parameter and drawing is set to current size. However I'll write down on TO-DO list anyway. I mean growth part is essential in size fetish, right?
Banger game, looking forward to see what you will add in the future. I'm sure you've played SC2 if you've already added control groups, so I won't say anything about the unit control other than it feels fluid. I think having a tooltip / textbox when you hover your mouse over a box would be good, alongside a dedicated part of the UI that the abilities / boxes go in to. Otherwise, I'm glad to see some NSFW RTS content. Good stuff.
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This game is Great but will there be a android version of it?
No, I tried to make a mobile version at the beginning and realized that the control system of the real time strategy game was too complex to do that...
Insane stuff lol. Amazing thing.
I saw a comment below that I think was a pretty cool idea. A enemy that can grow bigger. I have a couple ideas if you would like me to share
Any ideas are welcome, but I have no plan to add more growth contents―You can check the devlog I uploaded a week ago. I will consider them for the next project.
Sounds good. I just think it would be a good idea since well it's a size fetish game. You already have a wide variety of things inside the game already so I thought I would try to mention the idea. Just an enemy that grows with every kill. Begins small but grows twice it's size every kill. A limit at five kills. And it doesn't heal every kill, but the health increases.
A growth based on kill or exp is good system for size fetish game. Thanks.
I can't play it
A enemy that can grow bigger is a good design
Hey, maybe you should put a endless map of two AI teams fighting each other while the player is a spectator
That's a good idea, but I haven't thought of that at the beginning, so to do that I have to change the whole code. God, I really wish to clone myself...
Yeah, fully redoing the code can be really annoying, so how about small changes to the code that will later could become the endless AI battle map
So what do you think about this
so you want a map constantly spawning enemies and allies, and they fight each other? I can't say for sure that I can do it, but I will try.
Most people use the simple stuff know as team tags so both teams are AI controlled and hostile to each other, maybe you can attempt to use that team tag to do it
Finally, a lewd rts with starcraft control
very good game
The game doesn't seem to work right when downloaded, You can't go fullscreen and the screen doesn't show the bottom or Right side areas, nor the very top...
I intentionally fixed the screen size for better user experience. However, it seems that some people are having trouble with it. I’ll look into it in the next update.
The game is good, but it would be cool if there were more characters.
Everything was cool👍✔
Update I like the game Gigantic Mess, everything is super and cool. Keep releasing updates👍👍👍👍
I tried downloading the game but there weren't many buttons and you die very easily because of that
Did you mean some of the buttons are not showing on the screen? The game's resolution is fixed to 1920x1080 size, so if you use smaller screen, it might happens.
I'm glad someone is doing gts content that isn't a visual novel!
sandbox mode?
It will be added in next update.
Liking it~☆
And what to do if you died in the game Gigantic Mess and how to return
I'll make restart button in next update.
Is the footjob move going to come back any soon?
yes I'm working on it.
Game crashes ANY time the giant girl dies.
Got it, Thanks!
Think enemy giantesses are possible? Be fire to play as a tiny and get dominated by giantesses
I'm thinking about adding a stage with that concept.
Nooooooo......i don't like that idea
Great game, good job on it.
If i could ask though, would it be possible to make the sprites moddable in the future, so we can reskin the characters?
It should't hopefully be too hard to code, given that sprite proportions and hitboxes remain the same, and would allow for so many character mods (i have a few ideas myslelf lol). But no pressure of course, good luck with the game.
To be honest, I didn't check if adding mods is easy or not. I will check that out and let you know in the next dev note.
I love your idea because it can reduce the burden of development and players will like it.
Glad you like the idea, best of luck : )
I search the modding method and find out it's not that easy problem. However, if you want to add your own character, I can put your oc in the game with your permission.
Sorry to hear that, shame given that it would had been awesome, but no worries, maybe some other time.
As for the offer, that is very kind of you, but sadly the only OC i have is still being drawn, so right now i have none.
But i do have few friends that are great artists in the giantess community, with their own OC's, so if you are up for it, i could ask them if they are up for a collab, no pressure of course, i don't want to be pushy, its your project and i respect that.
Anyways, take care, thanks for everything, and all the best wishes to you and the game. :)
I do love your game and what if the giantess girl was bigger then the city or maybe bigger an mountain for her to use and that would be interesting to see.
I thought carefully about how tall the giantess should be. And there's a reason why I chose amazon size as the default. Units should be recognizable from an RTS player's point of view. If you have a mega or giga-sized giantess, most units will look like ants. This can be a problem, since the game was originally designed to fight with allied units.
But if you only control just one unit, like League of Legends, it won't be a problem. I'll put it on my to-do list.
I see
Can we maybe get some giantess Vore content and maybe a gas attack like a burp or a fart that does poison damage
Yeah, why not. I plan to add most of the size fetish stuff except hardcore ones.
Can we get our giantess to grow bigger as she pleasures herself with ally units
Unfortunately, It takes more works to change the scale of unit because every parameter and drawing is set to current size. However I'll write down on TO-DO list anyway. I mean growth part is essential in size fetish, right?
Cities and more are meant to be used as sex toys for giant futanari, right?
So I can wait - as long as she gets bigger
yes, we need something like... building cockvore. Thx for your interest btw.
its fucking peak
Banger game, looking forward to see what you will add in the future. I'm sure you've played SC2 if you've already added control groups, so I won't say anything about the unit control other than it feels fluid. I think having a tooltip / textbox when you hover your mouse over a box would be good, alongside a dedicated part of the UI that the abilities / boxes go in to. Otherwise, I'm glad to see some NSFW RTS content. Good stuff.
Thx for your feedback. What you said about UI will be added later, but for now, I'm focusing on making units and designing levels.
To be honest, nothing has been decided right now, including the information that will be displayed on the UI.
Now I see why It took so long for SC2 to be released. XD
Plus, this game need better animation to solve the feeling-fluid problem.
But I'm not good at drawing, so I'm going to leave it as is.
Game doesnt seem to work on my end. I can't move and the enemies dont attack either.
EDIT: got it to work, you have to hold down left click and then select the girl first.